Personalized and Collaborative Fitness Training in Virtual Reality (FIT-VR)

Project Group WS 2021/22 – SS 2022

Project Group

Overview

Have a hectic schedule and cannot go to the gym? Are the gym centers not in proximity? Do you feel bored working out alone? Are the online gyms not interactive enough?

Does an immersive application that will give you a close-to-real-gym experience from anywhere excite you? Our FIT-VR application is aimed at providing such an experience.

It includes an immersive environment that will help you work out in the virtual world just like you do in the physical world with the advantage of a collaborative experience.

 

Why we Chose this project

Motivation

The World Health Organization (WHO) defines physical activity as “any bodily movement produced by skeletal muscles that require energy expenditure”. A moderate amount of physical activity on most days of the week has been shown to have significant health benefits. Amongst many others, it reduces the risk of obesity, hypertension, diabetes mellitus, as well as colon cancer. Furthermore, the impact of physical activity on mental health is essential. Physical activity may relieve symptoms of depression and anxiety and improve one’s mood. Nevertheless, physical inactivity remains a major health problem all over the world.

Digital fitness content is increasingly emerging in many online gyms and fitness applications. This can be a good alternative for those who cannot go to the gym for different reasons. However, although this digital alternative to classic gyms has clear and promising advantages, it still fails to appeal to a large number of individuals due to limitations concerning direct interaction and collaboration. Most people miss especially the feature of being present with other friends and colleagues in the same fitness room or environment. Hence, existing fitness solutions do not significantly promote physical activity.

Therefore, in this project group, we propose a novel alternative to both classic gyms and digital fitness streaming services, that is, Virtual Reality (VR). The main goal of the project group is to provide a VR environment for personalized and collaborative VR training.

FIT SWEAT

Sweat it out in an interactive single and multiplayer game mode. Hit the cubes and dodge the obstacles while simultaneously playing various mini games like brain game and whack-a-mole. Collect points, create and maintain streaks for added bonus! Play alone or with a friend. This is your chance to be on the leaderboard!

Frenzy Mode

Go crazy with this mini game and hit as many cubes as you can to get added bonus!

Whack-a-mole

Step on the objects on the ground to earn extra points as well as score multipliers.

Brain Game

Hit the cube with the colour of the text and not the text itself. Great physical as well as mental workout!

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Our Awesome Product

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Meet Our Team

Dreams and teams work together

Enes

Project Supervisor

ALI

Project Group Leader

NIKLAS

Sub-Group Leader

UMAIR

Sub-Group Leader

RESHMA

Team Member

SAMKUTTY

Team Member

VAMSI

Team Member

PRIYANKA

Team Member

HEENA

Team Member

TOM

Team Member

DEEPTHI

Team Member

Our Partners

Testimonials

See our customers reviews

Get ready to think beyond the screen

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Download the app :

FAQs

Frequently Asked Questions

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Start your Virtual Reality journey today

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Get In Touch

University Of Paderborn

Our Location

Zukunftsmeile 2, 33102 Paderborn

Email Address

enes@mail.upb.de